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- // Persistence Of Vision Raytracer version 3.0 sample file.
- #include "colors.inc"
- #include "textures.inc"
- #include "shapes.inc"
- #include "woods.inc"
-
- camera {
- location <0, 10, -20>
- direction <0, 0, 3>
- right x*1.33
- look_at 1.5*y
- }
-
- light_source {<-50, 50, -1000> color Gray75}
- light_source {< 50, 30, -20> color White}
-
- background { color Gray30 }
-
- #declare Stack =
- union {
- sphere{<0, 4, 0>, 1}
- cone { -y,1, y, 0.5 translate 2*y }
- object {UnitBox}
- no_shadow
- }
-
- #include "cedar.map"
- object {
- Stack
- texture{
- pigment {
- P_WoodGrain6A
- color_map { M_Cedar }
- }
- normal { // Copy of WoodGrain6A pigment
- wood 0.4
- turbulence <0.05, 0.08, 1>
- octaves 4
- scale <0.15, .15, 1>
- translate -x*100
- }
- scale 0.6
- rotate z*35
- rotate x*85
- }
- }
-